![]() Thus, a layout element which has a flexible size specified but no preferred size will keep its minimum size until other layout elements have grown to their full preferred size, and only then begin to grow based on the additional available space. Flexible sizes are only allocated after all preferred sizes have been fully allocated. Specifying both a preferred size and a flexible size can make sense in certain cases. Most commonly, flexible width and height is set to just 0 or 1. The relative flexible size values of the siblings determine how big a proportion of the available space each sibling fills out. If any layout element has a flexible size greater than zero, it means that all the available space will be filled out. Minimum and preferred sizes are defined in regular units, while the flexible sizes are defined in relative units. Enable the checkbox for a property that you want to override and then specify the value that you want to override with. The Layout Element component lets you override the values for one or more of the layout properties. If there is additional available space, flexible size is allocated.If there is sufficient available space, preferred sizes are allocated.The properties are used in the following manner when a layout controller allocates width or height to a layout element: If you want to override the minimum, preferred, or flexible size of a layout element, you can do that by adding a Layout Element component to the Game Object.
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